Shoot a volley of arrows downwards on your enemy I'm making this for fun because I felt like sharing. I've had some skill ideas in mind for every class, which in no way should they fit into the game or make any sense, or will they ever be added. I don't have the alpha, and I'm no good at hacking. Nothing extra needed for FreeImage.dll, that can just stay the same. Just copy that over to your cubeworld.exe folder and overwrite the previous cubemod.dll file. Then you can ctrl+shift+B to compile and you'll find the cubemod.dll in the cubemod/bin folder. The boost amount is at the bottom of game_structures.h. Then open the cubemod folder in Visual Studios 2017 or later using the open>open folder option. How can you buy cube world download#Here is what boosts go together:ĮDIT: For those wanting to modify the boost amount for each stat, download the source files. So each artifact boosts a combat stat and one of the original movement boost as well. The artifacts still boost lamp radius, sailing speed, etc but that's just not shown. Each stage slowly gets easier and if you want to really be OP, it would take a few hundred levels which is a good amount of gameplay. But the second and third stage aren't as affected. Around level 35 or so, you start to notice the start of each region getting easier. Then the last stage is getting to 5 star everything. First stage is starting out with nothing. I view each region as having around 3 stages. I find that these numbers work pretty well. Each artifact now gives one of these boosts: No leveling and no removing of the region lock. How can you buy cube world mod#Modified the mod here to only include artifacts boosting combat stats. And big thanks to Geo for his work on the cheat table. Also big thanks to u/ArisHacksTV for coming out with his mod since this is just a stripped down and slightly altered version of it. If the mod doesn't work, try downloading the Visual Studio C++ Redistributable from: and Visual Studio 2019 (make sure you check the development for desktop with C++ module) then restart your computer and run the game again.Ĭredits to u/zatochu for correcting the names of the boosts and removing the other features. Put the FreeImage.dll and cubemod.dll into your Cube World folder (where the. submitted by /u/zatochu Ĭubegression Light, a light progression mod through artifacts Įdit: Aris has uploaded a new version of their mod which addresses the performance issues, which as said earlier mostly deprecates my hackjob of stripping hooks for performance. How can you buy cube world install#If you're on Windows 10 install the 2015-2019 Redistributable here. Other potential solutions are to run the Cube World executable directly and not through Steam. How can you buy cube world windows 7#If you're on Windows 7 and this isn't working for you, you can try installing the 2015 C++ Redistributable. So whenever a new version drops, this should be promptly deprecated.Įdit: It's come to my attention that since this was compiled with VS 2019 it may or may not be compatible on Windows 7. Aris said on the CW discord that they are redoing how hooking is done and that should improve performance of the mod. All I did is strip down a few things so that it will run better in the meantime and fix the artifact descriptions. I don't want to take credit for what is still ultimately Aris's work which I'm grateful for. Note: I'm only posting this as its own post so more people see it. Use Aris's FreeImage.dll in the OP download link with the. To install, just replace cubemod.dll or cubemod.cwmod. Artifact descriptions have been fixed to match what they really give, also the stat boost per relic has been increased.Īlternate version with no change to pets/mages/artifact stat boosts: Scaling mod fixes.zip.Enemy mages have been further nerfed from 60% damage to 40% damage.Pets have been made a bit stronger so they feel more meaningful early game.Mileage may vary on how much this improves performance but it makes a castle filled with enemies that runs at 40-50 fps with the base mod run at 60-80 fps for me. Enemies and equipment itself will still scale, but drop rates will be back to vanilla values and leftovers will turn into equipment of the same rarity of the leftover. The hooks that control drop rates and shop items/crafting/leftovers have been disabled, this improves the performance without overhauling the hooking method at the moment.I made a few changes to the mod that makes the early game feel a bit less punishing and alleviates some of the performance hit in high enemy count areas. MAY NOT BE COMPATIBLE WITH WINDOWS 7/ WINDOWS INSTALLATIONS WITHOUT 2015-2019 C++ REDISTRIBUTABLES INSTALLED
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